I Wish To Feel My Canine

is the only thing on your mind

“I Wish To Feel My Canine” is a wonderful, weird, and wacky game I got to work on primarily as a programmer. It was a wonderful challenge because I’ve only ever worked as the art tank or a side programmer. But this time, oh boy, I got to take contro…

“I Wish To Feel My Canine” is a wonderful, weird, and wacky game I got to work on primarily as a programmer. It was a wonderful challenge because I’ve only ever worked as the art tank or a side programmer. But this time, oh boy, I got to take control of the wheel. To be honest, when I heard our main programmer wasn’t going to make it, my first thought was to drop out. I’m glad I didn’t, because this game really was the one to push me. (And what do you know… I’m happy with the results and thus way more confident as a programmer!) I’m honestly not happy enough to be able to step up to the plate. Wow.

Alongside programming nearly the entire game (wow! I’m still so proud of that), I also made the meat monster sprites and the cute little doggy sprites.

 
 
 
So, down to the nitty-gritty. You play as a hunk of fleshy meat frantically scrambling around your apartment trying to find your dog. The only problem is that you can’t see, and you think everything in your house is a dog. Don’t ask me how this work…

So, down to the nitty-gritty. You play as a hunk of fleshy meat frantically scrambling around your apartment trying to find your dog. The only problem is that you can’t see, and you think everything in your house is a dog. Don’t ask me how this works. This is the theater of the mind!

Your movement is limited in that you can only traverse in a straight line until you choose to change direction (like Snake). Bumping into walls or imposter dogs causes you to get hurt and lose a pair of arms. Successfully petting a dog or eating food makes you happy, causing you to grow arms.

The shtick of the game is that you have to listen to the barks of the dogs that spawn in the level. Imposter dogs will sound slightly distorted. (For example, television dogs will have a clip of TV static electricity underneath their barks). I think the game is wonderfully fun and I encourage you to check it out below.

Ale Acevedo (“güey” on Bandcamp) made all the wonderful sound effects and music. Alex Rubieta took care of the pesky movement script, and Clinton Thai made the beautiful house and furniture sprites. Send some love their way.

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