No Body
is left but yourself.
Running into a monster initiates a turn-based battle (called “Confronting”). The player is presented with several options on how to act, and the battle carries on in a similar fashion to the fights you see in Pokemon.
On an enemy’s turn, it will “chatter” as it performs its actions, shown as wiggling, annoying bursts that hinder the player from concentrating.
“No Body” truly was a passion project. I felt like i really needed to push myself as a game developer. Though this game is my baby, that doesn’t mean I didn’t get help from some extremely talented friends.
The audio was provided by Ále Acevedo and Remi Cooper. Much of the narrative is by Ash Poprik.
I think I’ll still work on this game in the future. I’m planning on making the battle UI more intuitive mostly, for starters.